Friday, February 10, 2023

Game On: Leveling Up The LMS


My children have been playing old-school N64 recently. Our upstairs office has a small TV my son uses to play video games while doing his CF lung treatments. The only purpose of this TV (which also has an attached VHS player) is to play Mario Kart, Super Smash Brothers, or the occasional multiplayer round of Golden Eye. He looks forward to his treatments and tries to recruit the whole family to join in on the "fun" of treatment time. Playing games with my children brings great nostalgia and joy to what could be a dreaded and mundane task. 

As I've relearned these games' controller functions and tricks, I've also started thinking about their design. I have been impressed with the intuitive nature of these games and the storytelling embedded with levels. The linear nature of these games is in stark contrast to more modern video games, with open worlds and quests to complete before entering the boss level (not unlike Zelda: Ocarina of Time - truly, a game ahead of its time). What amazes me about the design of these now-classic video games is how well my children receive them. Their graphics are outdated, and perhaps some of the skills needed to succeed in these realms are less complex than today's games. Mario Kart isn't terribly difficult to play, but the variables infused into the races keep my children on their toes. 


As I shoot my red shells at Wario, I find myself thinking about how we might provide our students with more intuitive learning management systems that genuinely world-build our curriculum for our students in an engaging manner. When designing our courses for students, it is essential to consider how we might draw our students into our content through the design of our LMS. As we set out to world-build our course, what do we need to consider:


Our LMS pages should be intuitive. 


What'd we do on Friday? This common question plagues our Mondays. When students return to school, they often claim to forget the previous day, and when students are absent, they might as well be Nintendo cartridges needing to be blown on and restarted. 


I use a weekly model in which students can find the date and access the agenda for the week. I break down the learning in my classroom into smaller chunks, which keeps students focused and allows them to look ahead (but not too far ahead that they feel overwhelmed). I began using this organization system during the pandemic and have stayed with it because it creates habits in students. The consistency is easy to follow and gives a rhythm to the course. All work for each week is due on Saturday at 11:59 PM (besides speeches and work that is presented in class). The consistent dates help students to plan ahead, self-pace to an extent, and understand what to access and when. 



Our LMSs should be aesthetically pleasing. 


When I started with Canvas, I was certainly overwhelmed by the possibilities. I needed structure. I needed to create a pathway for my students that allowed them to progress from week to week. Then I realized that my students wanted to click. The act of clicking on a website leads them to learning experiences. If I wanted them to click on important information, it had to be easy to find and access. 


I then fell in love with Canva. This platform made designing buttons and banners easy. Small touches to enhance my homepage, assignments, and resources have gone a long way to making my Canvas course lively and inviting. These buttons are an extension of my personality and teaching style, subtly communicating a message to my students and drawing them in even further. 



We need to tell a story with our LMSs. 


Whether our courses use technology a little or nearly every day, we must ensure that our course designs tell a story. What we craft should communicate clear messages about what is important, what needs to be done, and, most importantly, how students might continue to grow as learners. Our LMSs communicate what we are doing and where we are going and should also showcase what we value. Through careful design and using videos, audio, mindmaps, and other visuals, we can help our students access learning material. We can also challenge them to see the value and recognize how the information they are learning today can level up their experiences tomorrow. 


An LMS is an opportunity to draw our students into our world. These platforms can help students to navigate course content and also learn to tell their own stories. Through the careful design of an LMS, they can better understand who they are as students, what they know, and what they still need to learn. We must help them develop those metacognitive skills, and our course design can do just that. 




I have loved watching my own children take on the world of N64. Watching them and observing my students interacting with screens and platforms, I realize that strong design motivates them to beat the computer-automated Bowser across train tracks and also take on the learning experience. Let's all level up so our students can see just how fun it is to cross the finish line of learning. 

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